AoeStats
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Arena

513974147Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1800
+6
🇨🇳 Saxons · China
1643
+10
🇨🇱 Khmer · Chile
1557
+14
🇮🇩 Shu · Indonesia
1519
+14
vs
🇺🇸 Hindustanis · United States
1580
-13
🇨🇴 Saxons · Colombia
1510
-11
🇲🇽 Khmer · Mexico
1484
-10
🇲🇽 Burgundians · Mexico
1478
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 3,430 11:04 14:44 22:49 ⛏ Fast Castle
61 2,998 11:34 14:15 27:59 ⛏ Fast Castle
51 2,515 11:57 15:55 29:14 ⛏ Fast Castle
39 1,927 10:00 31:01 47:56 ⚔ Archer Rush
39 1,922 8:10 26:46 30:49 ⚔ Towers FC into Fast Imp
35 1,733 10:24 14:17 30:29 ⛏ Fast Castle
30 1,491 10:50 14:47 28:26 ⛏ Fast Castle
30 1,479 11:25 15:02 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,415 16,833 21,600 2,030 82,878 89,374
46,205 18,260 12,130 2,350 78,945 94,377
34,765 19,069 15,595 8,850 78,279 88,772
17,945 19,795 20,115 1,900 59,755 62,271
25,465 15,215 11,460 3,950 56,090 59,641
22,390 21,265 9,505 1,450 54,610 58,480
24,845 12,870 11,075 1,600 50,390 54,980
16,645 15,180 4,490 4,425 40,740 44,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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