AoeStats
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516640720Analyzed
2v2 RM · 10d ago on Oct 27, 2026· 74m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1355
+12
🇺🇸 Bulgarians · United States
1323
+12
vs
🇲🇽 Magyars · Mexico
1261
-12
🇲🇽 Saracens · Mexico
1246
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 5,017 11:00 16:25 33:20 ⛏ Fast Castle
63 4,643 10:18 30:50 52:10 ⚔ Archer Rush
27 2,001 10:23 24:29 50:58 ⚔ Drush into Skirms
25 1,854 9:55 25:49 42:44 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,185 30,221 18,005 5,405 89,816 126,566
42,475 23,699 17,380 3,415 86,969 89,140
23,450 25,830 12,515 4,405 66,200 73,061
21,435 21,867 12,070 2,235 57,607 60,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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