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Coastal Forest

511686292Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 49m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1320
+14
🇺🇸 Italians · United States
1287
+16
🇨🇳 Armenians · China
1238
+17
vs
🇲🇽 Magyars · Mexico
1306
-17
🇦🇷 Ethiopians · Argentina
1286
-16
🇨🇱 Gurjaras · Chile
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,000 13:42 22:24 — ⛏ Fish Boom FC
38 1,855 9:29 23:01 39:46 ⚔ Scout Rush
34 1,645 10:09 28:15 — ⚔ Scout Rush
34 1,681 11:21 23:26 39:59 ⛏ Fish Boom into Fire Galleys into Galleys
28 1,376 9:11 23:42 — ⚔ Archer Rush
27 1,339 9:50 24:00 34:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,215 18,498 7,920 7,040 47,673 52,095
23,235 9,329 11,110 450 44,124 46,531
16,690 12,650 5,535 2,445 37,320 48,477
14,025 7,689 3,650 255 25,619 30,223
7,835 10,660 5,940 200 24,635 26,759
12,405 5,280 3,825 1,510 23,020 28,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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