AoeStats
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Arabia

511005381Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 36m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1492
+10
🇹🇼 Tupi · Taiwan
1333
+35
vs
🇨🇳 Koreans · China
1358
-13
🇨🇳 Varangians · China
1343
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 2,508 8:22 21:29 — ⚔ Archers into Skirms
61 2,207 10:29 14:31 34:07 ⛏ Fast Castle
47 1,696 9:13 22:41 — ⚔ Scout Rush
44 1,591 9:44 21:19 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,315 10,531 7,870 1,300 41,016 44,344
8,360 8,844 4,840 425 22,469 25,697
11,560 7,199 3,420 235 22,414 23,044
11,440 5,747 4,195 200 21,582 24,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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