AoeStats
← Mannschaft Marnix

Arabia

511851935Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 60m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
943
+13
🇦🇷 Chinese · Argentina
849
+17
🇦🇷 Cumans · Argentina
760
+20
vs
🇳🇱 Persians · Netherlands
878
-17
🇳🇱 Teutons · Netherlands
867
-17
🇳🇱 Spanish · Netherlands
854
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,121 12:29 18:55 37:39
33 2,008 11:00 15:21 37:17 ⛏ Fast Castle
20 1,208 11:40 18:18 33:44 ⛏ Fast Castle
18 1,109 11:50 17:36 58:29 ⛏ Fast Castle
12 728 10:28 26:12 47:09 ⛏ Fast Castle
11 649 11:30 17:31 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,950 15,540 22,790 3,810 73,090 86,028
25,370 30,667 12,925 3,545 72,507 80,016
22,980 25,506 10,465 1,685 60,636 69,909
23,605 20,304 11,085 700 55,694 71,019
17,555 16,277 6,000 3,070 42,902 55,711
21,185 9,534 9,780 1,850 42,349 57,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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