AoeStats
← Mannschaft Marnix

Arena

511837030Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 17m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
911
+14
🇹🇷 Cumans · Türkiye
865
+16
🇹🇷 Britons · Türkiye
839
+17
vs
🇳🇱 Chinese · Netherlands
878
-16
🇳🇱 Teutons · Netherlands
866
-16
🇳🇱 Turks · Netherlands
852
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 403 10:16 — — ⚔ M@A Rush
17 285 11:15 — — ⛏ Fast Castle
15 260 11:09 16:52 — ⛏ Fast Castle
15 252 13:07 — — ⛏ Fast Castle
12 200 10:49 — — ⛏ Fast Castle
12 212 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,335 1,480 620 0 5,435 6,530
2,920 1,555 250 0 4,725 5,455
2,800 1,715 200 0 4,715 6,175
1,800 2,120 525 0 4,445 5,310
2,825 1,025 200 0 4,050 5,422
2,600 1,100 240 0 3,940 5,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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