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Nomad

513391565Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 59m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Koreans · Japan
1391
+18
🇩🇪 Italians · Germany
1365
+19
🇩🇪 Chinese · Germany
1340
+20
🇹🇷 Mongols · Türkiye
1294
+21
vs
🇰🇷 Vikings · South Korea
1562
-25
🇰🇷 Mongols · South Korea
1486
-22
🇰🇷 Franks · South Korea
1386
-18
🇰🇷 Khitans · South Korea
1262
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,679 12:07 18:04 35:33 ⛏ Fish Boom FC into Galleys
44 2,662 13:02 16:50 42:26 ⛏ Fish Boom FC
42 2,533 15:29 24:18 38:20 ⛏ Fish Boom FC
37 2,207 14:21 22:42 47:24 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 2,210 14:21 20:13 — ⛏ Fish Boom FC
32 1,918 12:20 16:00 31:54 ⛏ Fish Boom FC
30 1,816 16:02 22:30 35:33 ⛏ Fish Boom into Fire Galleys FC
19 1,123 12:43 19:14 35:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,910 41,735 29,045 8,300 108,990 116,079
19,975 30,365 24,155 4,220 78,715 90,127
18,925 34,918 21,800 3,000 78,643 93,918
21,670 23,428 12,955 5,940 63,993 66,253
16,740 32,840 8,355 3,900 61,835 65,872
19,320 20,900 12,215 7,395 59,830 71,439
9,875 27,575 14,360 3,375 55,185 60,534
10,550 19,603 3,830 1,155 35,138 40,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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