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African Clearing

513386472Analyzed
4v4 RM · 17h ago on Oct 13, 2026· 46m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1440
+16
🇨🇳 Italians · China
1426
+16
🇨🇳 Mapuche · China
1393
+17
🇹🇷 Saracens · Türkiye
1390
+18
vs
🇰🇷 Tatars · South Korea
1585
-23
🇰🇷 Persians · South Korea
1452
-18
🇰🇷 Mongols · South Korea
1402
-16
🇰🇷 Wei · South Korea
1272
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 3,025 11:29 15:28 41:12 ⛏ Fast Castle
59 2,749 13:56 18:52 — ⛏ Fast Castle
53 2,494 14:25 24:46 40:40 ⚔ Archer Rush
49 2,292 12:53 25:14 40:20 ⚔ Scouts into Fish Boom
44 2,048 13:42 17:31 31:40 ⛏ Fish Boom FC
44 2,061 13:24 18:00 37:01 ⛏ Fast Castle
38 1,762 15:18 24:31 — ⚔ Archer Rush
35 1,630 13:28 18:15 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,600 20,588 11,250 4,510 57,948 63,501
25,660 17,775 10,785 1,490 55,710 61,210
15,100 22,741 15,815 1,510 55,166 58,236
17,100 17,201 7,585 1,600 43,486 45,823
14,110 14,710 11,655 2,680 43,155 44,864
9,775 13,875 7,035 4,150 34,835 36,012
14,945 8,930 9,160 425 33,460 36,531
7,725 10,333 6,615 300 24,973 28,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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