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African Clearing

513382744Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 35m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Vietnamese · South Korea
1596
+10
🇰🇷 Britons · South Korea
1490
+14
🇰🇷 Persians · South Korea
1435
+17
🇰🇷 Wei · South Korea
1248
+24
vs
🇨🇳 Saracens · China
1496
-18
🇨🇳 Spanish · China
1479
-18
🇨🇳 Maya · China
1450
-16
🇨🇳 Varangians · China
1378
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 2,426 12:46 17:39 33:35 ⚔ Archer Rush
52 1,868 12:19 17:00 35:17 ⚔ FC into Scouts
46 1,666 13:17 23:50 — ⚔ Archer Rush
41 1,485 12:09 16:04 — ⛏ Fast Castle
35 1,274 13:55 17:33 — ⛏ Fast Castle
34 1,238 14:20 20:20 31:54 ⛏ Fast Castle
25 881 14:47 18:16 — ⛏ Fast Castle
17 614 13:26 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,175 12,343 2,305 1,700 28,523 29,919
11,785 9,866 4,365 1,900 27,916 28,535
12,785 8,905 4,810 1,295 27,795 27,648
9,250 8,098 3,175 1,080 21,603 22,559
9,870 7,900 2,025 1,800 21,595 23,301
9,170 5,710 3,170 1,150 19,200 20,129
7,355 3,612 1,830 750 13,547 14,646
3,000 1,549 250 850 5,649 5,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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