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Arena

511953977Analyzed
4v4 RM · 6d ago on Oct 7, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Mongols · South Korea
1429
+11
🇰🇷 Britons · South Korea
1424
+11
🇰🇷 Italians · South Korea
1326
+15
🇰🇷 Dravidians · South Korea
1213
+21
vs
🇪🇨 Vietnamese · Ecuador
1338
-15
🇨🇳 Cumans · China
1331
-15
🇭🇰 Danes · Hong Kong SAR China
1322
-15
🇨🇳 Malians · China
1268
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,121 10:12 14:10 29:29 ⛏ Fast Castle
54 2,869 10:57 16:10 28:09 ⛏ Fast Castle
53 2,836 11:18 14:57 28:28 ⛏ Fast Castle
45 2,377 10:07 14:23 35:24 ⛏ Fast Castle
42 2,253 9:14 21:38 41:54 ⛏ Fast Castle
32 1,719 11:42 15:31 31:50 ⛏ Fast Castle
32 1,690 10:11 13:56 27:11 ⛏ Fast Castle
24 1,257 10:57 15:24 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,605 29,970 21,125 1,750 89,450 93,455
40,495 16,285 21,885 4,100 82,765 86,410
38,905 20,754 14,455 100 74,214 78,937
34,795 19,835 16,270 2,315 73,215 82,198
29,500 22,930 14,865 4,260 71,555 78,063
19,920 24,545 10,170 2,540 57,175 66,952
22,790 22,535 9,340 1,660 56,325 58,329
24,710 17,783 8,820 2,985 54,298 58,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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