AoeStats
← PLEASE, PLEASE, PLEASE

Arena

511946190Analyzed
4v4 RM · 6d ago on Oct 7, 2026· 59m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Slavs · South Korea
1253
+13
🇰🇷 Dravidians · South Korea
1198
+15
🇰🇷 Japanese · South Korea
1166
+16
1137
+18
vs
🇹🇼 Italians · Taiwan
1309
-20
🇮🇳 Koreans · India
1213
-17
🇹🇼 Britons · Taiwan
1135
-14
🇹🇼 Japanese · Taiwan
1054
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,682 10:54 16:56 29:55 ⛏ Fast Castle
56 3,289 10:43 14:32 28:26 ⛏ Fast Castle
53 3,143 9:41 16:34 42:26 ⛏ Fast Castle
50 2,957 10:31 14:33 29:55 ⛏ Fast Castle
38 2,253 11:04 15:30 37:44 ⛏ Fast Castle
36 2,103 10:25 14:53 30:31 ⛏ Fast Castle
35 2,059 10:20 15:08 39:54 ⛏ Fast Castle
34 2,024 10:11 15:36 23:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,375 31,495 21,760 10,080 92,710 102,177
35,485 27,498 17,800 4,905 85,688 98,607
16,860 42,915 18,080 3,475 81,330 96,439
27,960 18,530 13,685 3,025 63,200 68,115
23,220 23,820 8,160 1,835 57,035 78,498
21,490 23,735 8,000 3,460 56,685 61,719
24,180 25,265 5,290 1,400 56,135 60,438
16,575 20,255 10,400 1,940 49,170 56,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.