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Arena

511942454Analyzed
4v4 RM · 8d ago on Oct 7, 2026· 37m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1324
+15
🇫🇷 Cumans · France
1314
+15
🇦🇺 Britons · Australia
1310
+15
🇨🇳 Ethiopians · China
1303
+16
vs
🇹🇼 Bengalis · Taiwan
1370
-18
🇹🇼 Khmer · Taiwan
1366
-18
🇰🇷 Dravidians · South Korea
1242
-13
🇰🇷 Japanese · South Korea
1205
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,484 11:14 16:51 30:20 ⛏ Fast Castle
38 1,435 9:01 19:38 29:49 ⛏ Fast Castle
29 1,108 10:53 14:58 27:13 ⛏ Fast Castle
28 1,064 10:50 15:32 30:24 ⛏ Fast Castle
28 1,041 10:46 14:54 27:59 ⛏ Fast Castle
26 984 9:53 13:40 27:52 ⛏ Fast Castle
25 947 9:56 14:40 30:09 ⛏ Fast Castle
25 946 10:00 13:47 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,785 17,085 9,220 1,975 48,065 54,114
21,805 10,670 11,595 850 44,920 53,918
19,915 14,714 7,370 960 42,959 46,417
18,795 8,985 10,220 200 38,200 46,637
14,625 13,080 8,510 950 37,165 50,801
14,510 11,845 7,905 2,800 37,060 43,714
14,380 12,230 3,820 1,700 32,130 36,501
15,245 9,500 4,560 1,600 30,905 34,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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