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Nomad

511527963Analyzed
4v4 RM · 7d ago on Oct 5, 2026· 73m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1260
+15
🇧🇷 Koreans · Brazil
1232
+16
🇳🇴 Saxons · Norway
1204
+17
🇨🇳 Franks · China
1168
+18
vs
🇰🇷 Saracens · South Korea
1294
-19
🇰🇷 Dravidians · South Korea
1260
-18
🇰🇷 Varangians · South Korea
1221
-16
🇹🇼 Persians · Taiwan
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,586 16:15 21:29 27:38 ⛏ Fish Boom FC into Galleys into Fast Imp
46 3,396 15:03 23:58 47:17 ⚔ Fish Boom into M@A
46 3,329 14:08 20:02 44:01 ⛏ Fish Boom FC
41 2,966 13:04 20:30 36:02 ⛏ Fish Boom into Galleys FC
32 2,373 15:21 24:28 47:07 ⛏ Fish Boom FC
21 1,505 13:07 18:40 52:50 ⛏ Fish Boom FC
16 1,200 13:31 20:07 60:59 ⛏ Fish Boom FC
15 1,110 13:01 19:06 40:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,285 56,505 24,110 6,300 116,200 125,350
46,660 27,487 29,515 5,515 109,177 117,896
33,795 20,940 35,095 10,755 100,585 110,960
27,700 31,790 10,870 6,420 76,780 115,118
29,385 16,451 16,845 4,900 67,581 82,354
21,875 12,755 11,985 2,260 48,875 53,710
19,365 14,475 9,470 300 43,610 43,108
14,860 17,545 8,255 2,840 43,500 47,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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