AoeStats
Maintenance announced Age of Empires servers go down at 21:00 GMT (in 6 h 43 min), back around 23:00 GMT. Live games, queue and lobbies will pause for the duration.
← PLEASE, PLEASE, PLEASE

Nomad

511519065Analyzed
4v4 RM · 3d ago on Oct 5, 2026· 44m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1291
+14
🇨🇳 Bohemians · China
1282
+14
🇨🇳 Varangians · China
1264
+15
🇮🇳 Ethiopians · India
1257
+15
vs
🇰🇷 Armenians · South Korea
1295
-17
🇰🇷 Varangians · South Korea
1253
-15
🇵🇪 Saracens · Peru
1212
-13
🇭🇰 Huns · Hong Kong SAR China
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,202 13:47 19:03 36:00 ⛏ Fish Boom FC
43 1,876 13:34 18:42 34:21 ⛏ Fish Boom FC
42 1,844 14:27 20:06 37:05 ⛏ Fish Boom FC
40 1,781 13:54 17:49 32:50 ⛏ Fish Boom FC
38 1,685 15:14 20:08 33:37 ⛏ Fish Boom FC
35 1,537 17:36 22:38 — ⚔ Fish Boom into Towers FC
28 1,237 14:44 18:37 35:16 ⛏ Fish Boom FC
21 919 15:08 19:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,220 22,376 14,805 2,400 61,801 62,187
23,180 14,815 9,270 950 48,215 53,955
12,800 20,570 9,565 2,900 45,835 47,953
14,445 15,150 8,060 2,300 39,955 49,715
9,660 15,637 10,345 3,810 39,452 41,416
16,045 10,312 6,425 3,650 36,432 38,191
9,190 9,710 505 1,325 20,730 21,343
5,445 7,255 2,490 500 15,690 16,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.