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African Clearing

511510855Analyzed
4v4 RM · 6d ago on Oct 5, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1290
+15
🇰🇷 Armenians · South Korea
1266
+16
🇨🇳 Poles · China
1225
+18
🇹🇼 Japanese · Taiwan
1204
+19
vs
🇨🇳 Khmer · China
1293
-18
🇨🇳 Portuguese · China
1286
-18
🇨🇳 Koreans · China
1257
-17
🇨🇳 Franks · China
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,318 13:41 33:16 — ⚔ M@A Rush
40 1,618 12:53 18:53 — ⛏ Fast Castle
36 1,474 14:17 18:58 38:33 ⛏ Fish Boom FC
32 1,303 13:44 18:08 39:56 ⛏ Fast Castle
30 1,216 14:09 22:13 37:21 ⚔ Archer Rush
23 936 15:35 26:44 — ⛏ Fast Castle
18 747 11:58 30:18 40:16 ⚔ Towers FC
16 667 13:46 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,950 15,504 6,280 1,800 34,534 39,867
11,375 14,216 6,755 530 32,876 35,221
14,055 9,158 5,815 1,700 30,728 31,194
10,200 9,095 1,675 2,060 23,030 24,750
10,080 4,368 2,610 245 17,303 17,359
6,450 5,290 2,590 850 15,180 17,871
6,485 5,010 1,480 950 13,925 14,633
3,000 2,188 250 575 6,013 6,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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