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Black Forest

511292737Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 88m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Mongols · South Korea
1473
+10
🇰🇷 Bohemians · South Korea
1405
+12
🇰🇷 Vietnamese · South Korea
1262
+18
🇰🇷 Hindustanis · South Korea
1242
+19
vs
🇬🇧 Bohemians · United Kingdom
1335
-15
1323
-15
🇨🇳 Mongols · China
1317
-15
🇹🇼 Persians · Taiwan
1301
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,474 10:53 20:55 33:15 ⛏ Fast Castle
46 4,057 10:57 16:43 28:44 ⛏ Fast Castle
45 3,951 12:48 19:21 29:07 ⛏ Fast Castle
41 3,644 10:14 14:36 28:45 ⛏ Fast Castle
38 3,340 10:40 15:03 24:58 ⛏ Fast Castle
37 3,302 9:24 13:22 31:03 ⛏ Fast Castle
35 3,132 12:58 17:19 32:08 ⛏ Fast Castle
31 2,714 11:31 21:07 38:28 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
128,530 34,470 39,715 3,685 206,400 213,041
87,100 49,300 49,710 3,050 189,160 206,489
45,770 76,560 62,075 4,200 188,605 214,818
64,965 61,405 49,350 6,445 182,165 195,645
75,320 76,133 19,150 2,080 172,683 214,423
54,650 57,033 13,300 5,485 130,468 138,181
55,270 48,195 13,735 2,045 119,245 129,162
16,635 32,219 14,940 2,390 66,184 73,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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