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African Clearing

511281721Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1441
+12
🇨🇳 Ethiopians · China
1385
+14
🇨🇳 Spanish · China
1380
+14
🇨🇳 Dravidians · China
1366
+15
vs
🇰🇷 Mongols · South Korea
1484
-20
🇰🇷 Burgundians · South Korea
1409
-16
🇰🇷 Wei · South Korea
1254
-10
🇰🇷 Japanese · South Korea
1232
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,926 12:38 16:23 45:08 ⛏ Fast Castle
48 2,354 13:46 18:18 31:55 ⛏ Fish Boom FC
45 2,200 15:03 19:35 45:29 ⛏ Fast Castle
40 1,946 13:12 19:05 46:14 ⛏ Fast Castle
39 1,886 12:52 25:35 39:42 ⚔ Scouts into Fish Boom
38 1,827 13:09 17:43 42:50 ⛏ Fast Castle
35 1,714 13:21 17:12 40:54 ⛏ Fast Castle
34 1,674 12:45 19:08 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 18,454 11,175 3,280 54,294 71,526
26,355 11,660 12,645 2,450 53,110 53,901
22,915 13,039 12,370 2,900 51,224 64,898
21,495 13,581 8,725 3,040 46,841 47,692
21,780 9,803 9,630 3,955 45,168 45,370
14,130 13,443 4,295 2,670 34,538 42,101
12,360 11,915 7,075 2,335 33,685 35,653
13,985 8,403 6,235 400 29,023 31,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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