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Coastal Forest

511080525Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 30m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
1662
+8
🇩🇰 Mongols · Denmark
1643
+8
🇩🇰 Persians · Denmark
1390
+18
🇩🇰 Aztecs · Denmark
1328
+20
vs
🇰🇷 Britons · South Korea
1520
-16
🇰🇷 Mongols · South Korea
1502
-16
🇺🇸 Hindustanis · United States
1420
-12
🇰🇷 Wei · South Korea
1359
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 2,114 8:33 24:03 — ⚔ Archer Rush
57 1,738 11:45 18:01 — ⛏ Fast Castle
56 1,714 8:54 29:33 — ⚔ M@A into Archers
47 1,432 9:38 24:14 — ⚔ Scout Rush
46 1,405 8:34 20:46 — ⚔ Scout Rush
45 1,357 10:55 14:41 — ⛏ Fish Boom FC
36 1,081 10:22 16:04 — ⚔ FC into Scouts
33 1,013 11:05 17:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,875 12,348 3,210 1,600 24,033 24,626
10,785 6,220 4,295 200 21,500 21,294
6,100 9,353 2,970 340 18,763 19,920
9,805 6,322 2,200 205 18,532 18,677
5,225 7,237 5,580 100 18,142 18,630
8,560 3,968 4,110 200 16,838 17,322
6,655 4,081 1,370 100 12,206 14,582
4,745 3,773 1,815 1,150 11,483 13,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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