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African Clearing

511066204Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1539
+14
🇧🇷 Sicilians · Brazil
1538
+14
🇦🇷 Spanish · Argentina
1440
+18
🇬🇧 Huns · United Kingdom
1422
+19
vs
🇰🇷 Tupi · South Korea
1561
-19
🇰🇷 Mongols · South Korea
1541
-18
🇨🇳 Varangians · China
1492
-16
🇰🇷 Wei · South Korea
1386
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,121 15:22 21:53 — ⛏ Fish Boom FC
46 1,970 11:44 26:01 37:51 ⚔ Archers into Towers
44 1,887 12:29 30:44 — ⚔ Scout Rush
36 1,534 14:01 17:59 37:56 ⛏ Fast Castle
33 1,405 12:52 19:23 — ⚔ Scouts FC
31 1,338 13:54 18:31 40:36 ⛏ Fast Castle
26 1,108 13:12 17:13 40:34 ⛏ Fast Castle
25 1,068 11:41 15:22 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,165 13,124 13,420 2,230 50,939 56,660
22,315 10,948 7,610 1,050 41,923 45,683
21,150 11,950 6,220 2,375 41,695 46,250
16,300 10,625 4,775 2,265 33,965 37,336
12,265 10,552 5,320 1,450 29,587 31,802
5,600 11,407 3,000 385 20,392 22,867
6,590 4,835 2,125 1,350 14,900 15,443
7,555 4,533 1,210 380 13,678 15,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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