AoeStats
← PLEASE, PLEASE, PLEASE

Arena

511046318Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1535
+13
🇰🇷 Bohemians · South Korea
1515
+13
🇰🇷 Mongols · South Korea
1470
+15
🇰🇷 Jurchens · South Korea
1345
+21
vs
🇺🇸 Khmer · United States
1504
-18
🇨🇴 Persians · Colombia
1449
-15
🇳🇱 Italians · Netherlands
1434
-15
🇺🇸 Malay · United States
1419
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,009 11:33 15:35 31:07 ⛏ Fast Castle
60 2,782 10:28 14:21 28:34 ⛏ Fast Castle
45 2,078 9:23 14:36 26:32 ⛏ Fast Castle
41 1,891 9:46 13:43 23:45 ⛏ Fast Castle
41 1,908 9:54 14:11 29:59 ⛏ Fast Castle
38 1,750 11:37 14:47 27:24 ⛏ Fast Castle
37 1,747 9:50 13:10 28:02 ⛏ Fast Castle
31 1,425 9:49 12:58 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,620 21,310 13,615 3,550 71,095 73,208
30,770 21,460 15,985 2,200 70,415 74,374
27,650 17,850 19,290 2,350 67,140 68,011
18,350 24,110 14,315 1,550 58,325 60,815
28,525 14,400 8,800 4,850 56,575 67,701
26,775 20,735 5,980 1,050 54,540 59,719
18,640 21,300 10,780 2,290 53,010 57,190
19,570 19,965 8,445 1,880 49,860 57,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.