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African Clearing

505469976Analyzed
4v4 RM · 2mo ago on Sep 9, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1444
+14
🇳🇱 Gurjaras · Netherlands
1439
+14
🇹🇷 Magyars · Türkiye
1432
+14
🇪🇸 Lithuanians · Spain
1392
+16
vs
🇰🇷 Britons · South Korea
1455
-18
1414
-15
🇰🇷 Vietnamese · South Korea
1412
-15
🇰🇷 Berbers · South Korea
1291
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,366 13:24 17:42 38:41 ⛏ Fast Castle
41 1,714 16:43 22:01 — ⛏ Fish Boom FC
38 1,571 13:25 17:15 — ⛏ Fast Castle
36 1,489 16:52 23:44 — ⛏ Fast Castle
36 1,520 12:41 16:43 35:39 ⛏ Fast Castle
34 1,413 12:05 20:06 35:36 ⚔ Scout Rush
31 1,288 12:26 16:34 — ⛏ Fast Castle
29 1,214 12:26 26:47 41:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,430 13,010 9,450 950 43,840 45,432
17,540 8,732 6,690 2,450 35,412 37,786
16,070 8,492 6,495 1,605 32,662 33,639
15,200 8,990 4,060 2,900 31,150 36,550
11,475 9,648 5,480 1,700 28,303 29,944
12,310 8,499 2,290 2,550 25,649 25,704
7,810 12,586 4,035 265 24,696 29,474
11,955 6,350 5,185 245 23,735 24,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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