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Nomad

505381947Analyzed
4v4 RM · 2mo ago on Sep 9, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1367
+16
🇲🇽 Koreans · Mexico
1286
+19
🇺🇸 Italians · United States
1285
+19
🇭🇰 Wei · Hong Kong SAR China
1234
+21
vs
🇭🇰 Mongols · Hong Kong SAR China
1398
-20
🇰🇷 Vietnamese · South Korea
1375
-20
🇹🇼 Saracens · Taiwan
1366
-19
🇰🇷 Dravidians · South Korea
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,165 14:39 18:14 42:15 ⛏ Fish Boom FC into Galleys
45 2,056 15:08 19:59 38:46 ⛏ Fish Boom into Fire Galleys FC into Galleys
41 1,908 16:51 22:27 — ⛏ Fish Boom FC
38 1,737 13:59 18:13 38:43 ⛏ Fish Boom into Fire Galleys FC into Galleys
37 1,705 12:58 17:32 35:22 ⛏ Fish Boom FC
36 1,649 16:36 21:28 — ⛏ Fish Boom FC
28 1,296 12:44 20:49 41:02 ⛏ Fish Boom into Galleys FC
19 893 14:30 23:01 35:17 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,120 15,605 11,850 3,100 50,675 53,739
16,215 21,389 7,450 2,575 47,629 51,461
17,670 17,095 8,215 2,635 45,615 51,639
13,890 19,654 5,545 3,050 42,139 47,740
11,550 14,850 5,815 4,025 36,240 37,283
12,935 13,370 5,395 1,860 33,560 35,432
13,555 12,050 2,150 950 28,705 31,536
6,725 11,876 2,380 2,815 23,796 26,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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