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Nomad

505248274Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 45m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1394
+14
🇦🇷 Spanish · Argentina
1371
+15
🇧🇷 Persians · Brazil
1371
+15
🇺🇸 Teutons · United States
1365
+15
vs
🇰🇷 Mongols · South Korea
1404
-17
🇰🇷 Vietnamese · South Korea
1360
-15
🇰🇷 Huns · South Korea
1358
-15
🇰🇷 Dravidians · South Korea
1290
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,855 13:33 17:00 42:43 ⛏ Fish Boom FC
45 2,064 12:01 19:10 31:49 ⛏ Fish Boom FC into Galleys
44 2,013 12:04 19:12 28:33 ⛏ Fish Boom FC
42 1,918 15:29 22:03 36:07 ⛏ Fish Boom FC
37 1,686 13:28 17:58 37:01 ⛏ Fast Castle
29 1,298 13:36 22:00 36:29 ⛏ Fish Boom FC
26 1,169 12:09 19:03 30:07 ⛏ Fish Boom FC
23 1,044 13:23 17:43 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,125 47,255 17,430 4,950 84,760 87,864
24,275 18,874 14,215 2,280 59,644 65,232
24,570 9,799 17,395 2,350 54,114 56,310
14,525 16,462 8,575 3,550 43,112 45,502
15,870 16,125 3,460 2,075 37,530 38,865
17,395 9,318 6,230 2,150 35,093 38,327
18,265 9,150 6,585 950 34,950 39,208
10,625 13,020 7,055 2,150 32,850 41,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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