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514566186Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1165
+14
🇩🇪 Berbers · Germany
1131
+16
🇨🇳 Mongols · China
1082
+18
🇷🇺 Italians · Russia
1067
+18
vs
🇨🇳 Britons · China
1144
-17
🇰🇷 Turks · South Korea
1139
-17
🇨🇳 Persians · China
1125
-17
🇨🇳 Franks · China
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,703 13:28 17:21 38:40 ⛏ Fast Castle
33 1,621 10:29 15:19 29:10 ⛏ Fast Castle
29 1,448 10:44 14:25 31:46 ⛏ Fast Castle
25 1,213 10:09 17:54 33:47 ⛏ Fast Castle
25 1,215 10:50 14:23 31:11 ⛏ Fast Castle
24 1,178 9:12 15:56 31:31 ⛏ Fast Castle
19 952 10:31 15:01 31:00 ⛏ Fast Castle
10 507 10:42 15:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,490 20,725 14,760 4,100 67,075 78,581
27,105 20,394 12,720 1,050 61,269 68,180
25,515 12,915 10,990 3,130 52,550 55,658
25,235 9,140 4,205 2,800 41,380 45,566
22,015 10,565 5,115 2,260 39,955 45,555
12,195 14,610 9,090 1,700 37,595 42,031
11,565 11,735 8,740 1,485 33,525 45,268
5,025 3,600 595 940 10,160 10,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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