AoeStats
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Yucatan

513394398Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 76m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Gurjaras · Norway
1190
+16
🇧🇷 Saracens · Brazil
1185
+16
🇨🇳 Franks · China
1163
+17
🇨🇳 Mongols · China
1133
+18
vs
🇦🇺 Franks · Australia
1213
-18
🇦🇺 Gurjaras · Australia
1199
-17
🇨🇳 Varangians · China
1168
-16
🇦🇺 Mongols · Australia
1154
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,022 8:39 24:16 44:04 ⚔ Archer Rush
44 3,363 10:42 20:47 53:30 ⚔ Scout Rush
43 3,298 10:20 16:21 40:51 ⛏ Fast Castle
42 3,232 11:27 16:17 39:00 ⛏ Fast Castle
40 3,024 10:31 18:18 31:45 ⚔ Scout Rush
29 2,234 10:49 15:50 31:41 ⛏ Fast Castle
27 2,042 9:51 15:18 38:05 ⛏ Fast Castle
19 1,445 11:00 15:47 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,275 38,145 23,810 2,480 123,710 127,330
52,770 20,572 39,160 7,650 120,152 132,807
45,035 31,905 25,080 9,405 111,425 124,516
44,175 35,988 24,620 5,950 110,733 123,960
46,715 32,408 25,175 5,965 110,263 149,039
58,110 17,892 26,675 1,050 103,727 114,602
31,060 33,818 28,635 7,660 101,173 146,131
20,550 27,854 19,795 3,150 71,349 82,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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