AoeStats
← Rafaellomo

Nomad

511592326Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 57m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1082
+16
🇦🇺 Khmer · Australia
1074
+16
🇺🇸 Koreans · United States
1040
+18
🇩🇪 Bohemians · Germany
1037
+18
vs
🇬🇧 Vietnamese · United Kingdom
1155
-20
🇵🇱 Hindustanis · Poland
1069
-17
🇵🇱 Gurjaras · Poland
1064
-16
🇵🇱 Malians · Poland
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,861 15:21 21:08 48:11 ⛏ Fish Boom FC
31 1,797 14:48 23:36 40:54 ⚔ Scouts into Archers
28 1,604 15:40 23:16 38:10 ⚔ Fish Boom into Archers
25 1,412 13:49 19:42 34:20 ⛏ Fish Boom into Fire Galleys FC
25 1,441 14:45 23:25 45:23 ⛏ Fish Boom FC
20 1,151 14:29 21:33 44:07 ⚔ Fish Boom into Towers FC
16 932 15:52 40:01 — ⚔ Fish Boom into Towers FC
13 745 17:22 23:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,220 11,792 13,670 1,050 53,732 68,669
17,450 19,935 11,065 4,600 53,050 64,614
15,585 20,450 12,595 1,650 50,280 66,910
17,085 14,435 5,635 3,735 40,890 42,265
14,855 11,670 7,680 5,800 40,005 44,195
9,755 12,426 8,925 2,925 34,031 38,184
8,410 6,475 3,250 995 19,130 22,589
7,515 5,985 2,525 2,250 18,275 18,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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