AoeStats
← Galantni Jelen

Nomad

515492031Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 30m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1066
+14
🇪🇸 Britons · Spain
1038
+15
vs
🇻🇳 Goths · Vietnam
1023
-15
🇨🇿 Bohemians · Czechia
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
35 1,061 13:50 18:33 29:08 ⛏ Fish Boom FC
27 831 15:10 28:51 — ⚔ Drush into Fish Boom FC
26 804 14:30 20:37 — ⛏ Fish Boom FC into Fire Galleys
25 764 15:00 19:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,725 6,885 2,515 1,050 17,175 18,589
7,380 7,350 1,530 210 16,470 18,402
4,950 5,100 1,330 1,600 12,980 14,228
4,340 4,779 1,330 875 11,324 12,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.