AoeStats
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Black Forest

511677411Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 63m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1057
+15
🇺🇸 Slavs · United States
1014
+17
vs
🇨🇴 Khmer · Colombia
1056
-16
🇮🇩 Franks · Indonesia
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,513 13:09 22:12 33:39 ⛏ Fast Castle
19 1,210 11:43 20:00 36:11 ⛏ Fast Castle
17 1,049 10:18 20:47 40:48 ⛏ Fast Castle
11 702 16:28 23:24 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,500 26,208 15,770 2,250 84,728 94,766
39,085 16,334 22,465 2,965 80,849 87,365
27,545 19,071 19,500 5,050 71,166 86,078
24,025 15,573 14,900 1,890 56,388 63,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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