AoeStats
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Oasis

514723930Analyzed
2v2 RM · 9h ago on Oct 19, 2026· 42m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
704
+16
🇺🇸 Japanese · United States
696
+16
vs
🇺🇸 Shu · United States
713
-16
🇦🇷 Spanish · Argentina
699
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,592 11:29 20:51 31:46 ⚔ M@A FC
22 943 10:55 26:23 40:05 ⚔ Archer Rush
19 800 10:58 21:18 37:54 ⚔ M@A Rush
9 387 14:10 38:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,010 18,756 7,280 1,675 45,721 49,927
13,730 10,939 5,340 1,560 31,569 36,413
8,775 8,850 6,380 1,695 25,700 27,146
4,850 4,329 500 825 10,504 11,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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