AoeStats
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Arena

508194253Analyzed
2v2 RM · 28d ago on Sep 21, 2026· 23m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1386
+15
🇸🇪 Cumans · Sweden
1386
+15
vs
🇨🇳 Italians · China
1401
-16
🇺🇸 Cumans · United States
1349
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 909 10:55 15:00 — ⛏ Fast Castle
36 835 8:23 20:00 — ⛏ Fast Castle
33 766 10:24 23:12 — ⚔ FC into Scouts
30 706 10:06 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,425 4,485 525 850 14,285 16,268
6,185 3,695 1,170 15 11,065 12,659
2,675 2,910 625 375 6,585 8,005
3,400 1,734 250 875 6,259 5,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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