AoeStats
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Arena

508188175Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 52m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1352
+14
🇸🇪 Cumans · Sweden
1352
+14
vs
🇨🇳 Dravidians · China
1318
-14
🇪🇸 Vietnamese · Spain
1311
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,958 10:33 29:41 42:23 ⚔ M@A Rush
36 1,915 10:14 25:06 35:08 ⛏ Fast Castle
34 1,803 9:52 29:45 46:09 ⚔ Towers FC
29 1,537 10:39 14:53 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,650 16,195 19,775 4,100 68,720 79,776
24,955 15,160 8,385 1,715 50,215 61,700
17,625 20,446 8,550 1,500 48,121 51,468
11,500 12,095 6,145 2,375 32,115 35,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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