AoeStats
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African Clearing

511166745Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 39m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1142
+14
🇧🇷 Huns · Brazil
1104
+16
🇧🇷 Huns · Brazil
1080
+17
🇧🇷 Magyars · Brazil
1013
+20
vs
🇧🇬 Spanish · Bulgaria
1151
-19
🇳🇴 Celts · Norway
1084
-16
🇺🇸 Vietnamese · United States
1077
-16
🇦🇺 Turks · Australia
1073
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,611 17:15 20:41 38:29 ⛏ Fast Castle
28 1,119 14:04 17:59 — ⛏ Fast Castle
26 1,033 13:42 19:56 — ⛏ Fast Castle
23 912 14:41 20:54 34:57 ⛏ Fast Castle
22 876 14:30 21:44 — ⚔ Scouts FC
20 768 18:02 22:50 — ⛏ Fast Castle
17 686 15:54 21:43 — ⚔ FC into Archers
15 583 14:16 20:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,915 9,730 4,660 1,785 28,090 28,410
10,210 11,085 1,785 2,275 25,355 27,270
10,750 8,025 3,130 1,900 23,805 25,611
12,685 6,286 3,100 1,700 23,771 23,685
10,385 6,265 4,325 950 21,925 23,823
10,465 5,565 4,380 950 21,360 22,424
8,885 6,673 985 300 16,843 19,665
5,325 4,755 1,545 1,075 12,700 13,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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