AoeStats
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Black Forest

515494591Analyzed
4v4 RM · 2d ago on Oct 22, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1580
+8
🇲🇽 Ethiopians · Mexico
1513
+10
🇫🇷 Spanish · France
1485
+11
🇫🇮 Goths · Finland
1393
+14
vs
🇪🇸 Byzantines · Spain
1444
-14
🇵🇪 Celts · Peru
1387
-11
🇪🇸 Muisca · Spain
1330
-9
🇪🇸 Armenians · Spain
1327
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,412 12:51 16:54 41:09 ⛏ Fast Castle
41 2,349 10:47 16:16 29:02 ⛏ Fast Castle
41 2,380 12:14 17:46 29:15 ⛏ Fast Castle
39 2,241 10:45 16:07 37:14 ⚔ FC into Archers
34 1,985 13:15 19:25 38:04 ⛏ Fast Castle
33 1,886 12:55 17:16 32:17 ⛏ Fast Castle
31 1,802 10:31 14:25 30:29 ⛏ Fast Castle
22 1,264 11:38 16:12 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,805 22,226 25,030 1,650 111,711 137,036
40,085 28,605 38,240 4,450 111,380 125,672
49,330 25,520 19,385 3,100 97,335 116,556
17,785 32,760 26,325 4,900 81,770 92,205
22,120 31,753 14,985 1,050 69,908 80,512
27,420 25,344 10,980 1,705 65,449 70,688
31,110 20,828 8,000 3,655 63,593 67,062
16,675 26,249 16,425 2,255 61,604 87,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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