AoeStats
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Black Forest

511196862Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 86m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
539
+10
🇨🇳 Khmer · China
474
+14
vs
🇦🇷 Persians · Argentina
412
-12
🇦🇷 Britons · Argentina
411
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 2,021 10:16 20:45 40:26 ⛏ Fast Castle
20 1,698 11:24 17:35 44:18 ⛏ Fast Castle
15 1,306 15:18 20:25 43:11 ⛏ Fast Castle
14 1,246 14:21 28:37 44:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,375 34,275 21,370 4,550 99,570 157,128
37,500 24,009 28,465 4,430 94,404 143,288
34,240 25,118 23,485 930 83,773 116,093
21,045 29,320 16,625 3,085 70,075 127,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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