AoeStats
← ElPaisaCOL

Black Forest

511180495Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
523
+13
🇺🇸 Persians · United States
500
+13
vs
🇨🇳 Wei · China
496
-15
🇨🇳 Chinese · China
396
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,015 12:22 20:34 34:19 ⛏ Fast Castle
15 726 15:31 24:01 36:01 ⛏ Fast Castle
12 603 15:44 23:37 37:30 ⛏ Fish Boom FC
8 402 17:23 26:48 46:58 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,190 17,889 10,385 3,655 52,119 60,294
18,135 14,744 7,460 3,015 43,354 55,781
14,335 10,071 10,615 1,505 36,526 41,219
12,830 8,261 3,950 1,115 26,156 31,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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