AoeStats
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Arena

508642708Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 74m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1023
+14
🇦🇺 Britons · Australia
985
+15
🇨🇳 Bulgarians · China
977
+15
🇲🇾 Gurjaras · Malaysia
951
+17
vs
🇦🇷 Bohemians · Argentina
1025
-18
🇩🇪 Goths · Germany
965
-15
🇺🇸 Danes · United States
946
-14
🇺🇸 Saxons · United States
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,949 9:29 14:21 34:52 ⛏ Fast Castle
25 1,901 11:29 17:54 31:17 ⛏ Fast Castle
24 1,821 14:15 18:47 34:37 ⛏ Fast Castle
24 1,816 10:30 14:16 32:33 ⛏ Fast Castle
24 1,828 11:25 16:45 36:14 ⛏ Fast Castle
17 1,293 10:36 14:24 30:26 ⛏ Fast Castle
14 1,038 9:42 14:49 36:45 ⛏ Fast Castle
14 1,081 10:52 17:35 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,745 16,710 30,385 3,500 129,340 168,805
34,135 29,195 25,180 4,365 92,875 96,107
33,010 30,130 25,330 3,890 92,360 138,424
27,355 33,000 24,855 5,650 90,860 108,398
51,945 12,205 20,425 850 85,425 90,095
43,105 20,650 15,075 4,050 82,880 87,506
10,900 25,055 16,085 2,250 54,290 76,457
22,620 15,105 8,610 3,355 49,690 57,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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