AoeStats
← Setrakian

Arabia

510881368Analyzed
3v3 RM · 1d ago on Oct 3, 2026· 22m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1306
+13
🇲🇽 Varangians · Mexico
1253
+16
🇨🇴 Ethiopians · Colombia
1196
+18
🇺🇸 Magyars · United States
1273
-17
🇧🇷 Ethiopians · Brazil
1244
-16
🇲🇽 Vietnamese · Mexico
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,419 9:13 — — ⚔ Scout Rush
58 1,314 9:03 — — ⚔ Archers into Skirms
46 1,026 10:03 — — ⚔ Scout Rush
33 751 10:49 — — ⚔ Archer Rush
27 605 9:28 — — ⚔ Archer Rush
19 424 9:51 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,975 4,319 2,185 0 10,479 11,331
5,105 3,219 1,220 180 9,724 10,052
4,795 3,328 350 0 8,473 8,692
3,610 3,420 1,065 0 8,095 9,059
4,265 3,319 0 0 7,584 8,910
2,775 2,575 1,045 125 6,520 6,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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