AoeStats
← demigod74

Arabia

511303262Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
640
+14
🇺🇸 Saracens · United States
507
+19
vs
🇹🇷 Bohemians · Türkiye
593
-17
🇹🇼 Turks · Taiwan
579
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,468 11:44 23:27 33:30 ⛏ Fast Castle
16 888 10:18 19:07 34:06 ⛏ Fast Castle
11 608 15:06 25:19 41:27 ⛏ Fast Castle
9 487 14:56 30:20 42:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,775 24,095 10,905 2,065 54,840 57,877
21,520 17,845 13,710 1,570 54,645 70,718
17,910 9,235 13,535 3,335 44,015 57,083
16,475 7,680 8,160 1,275 33,590 35,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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