AoeStats
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Nomad

511110892Analyzed
4v4 RM · 1mo ago on Oct 3, 2026· 144m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malay · France
829
+13
🇵🇪 Gurjaras · Peru
820
+13
🇲🇽 Persians · Mexico
723
+17
🇦🇷 Hindustanis · Argentina
708
+18
vs
🇹🇷 Huns · Türkiye
781
-16
🇪🇸 Chinese · Spain
755
-15
🇹🇷 Italians · Türkiye
750
-15
🇨🇭 Turks · Switzerland
740
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 3,507 15:14 27:35 47:11 ⚔ Archers FC
24 3,488 15:24 25:49 39:15 ⚔ Fish Boom into Scouts into Galleys
18 2,542 17:09 25:56 47:32 ⛏ Fish Boom FC
17 2,456 21:49 32:46 43:21 ⛏ Fish Boom into Fire Galleys FC
13 1,910 16:01 23:40 40:51 ⚔ FC into Scouts
11 1,617 19:04 51:33 61:11 ⛏ Fast Castle
10 1,487 12:58 22:47 43:44 ⛏ Fish Boom FC
1 162 16:50 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
67,120 43,255 62,135 6,975 179,485 190,195
74,270 50,520 36,640 12,750 174,180 182,508
64,700 43,905 35,965 7,325 151,895 178,651
58,825 40,410 41,820 6,290 147,345 174,742
61,020 32,825 28,765 12,985 135,595 141,415
63,645 41,385 21,030 2,395 128,455 140,977
45,210 42,695 14,810 6,250 108,965 113,873
2,580 2,125 50 725 5,480 5,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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