AoeStats
← [GDL] R_Oak

African Clearing

511409330Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1278
+14
🇪🇸 Ethiopians · Spain
1220
+16
🇪🇸 Lithuanians · Spain
1208
+17
🇪🇸 Persians · Spain
1122
+20
vs
🇲🇽 Maya · Mexico
1284
-19
🇲🇽 Lithuanians · Mexico
1224
-17
🇲🇽 Teutons · Mexico
1194
-16
🇦🇷 Tupi · Argentina
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,660 13:04 26:34 — ⚔ Scouts into Skirms
34 1,621 14:20 17:48 47:04 ⛏ Fast Castle
32 1,500 13:41 19:48 — ⛏ Fast Castle
28 1,304 12:24 16:54 — ⛏ Fast Castle
27 1,256 12:56 17:45 36:20 ⛏ Fast Castle
27 1,277 13:54 18:12 45:15 ⛏ Fast Castle
24 1,121 15:22 20:02 42:24 ⛏ Fast Castle
17 812 15:00 22:33 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,080 8,950 13,045 600 44,675 52,455
15,765 12,755 3,510 1,050 33,080 34,550
16,350 6,310 9,395 300 32,355 34,943
11,975 11,589 6,790 1,150 31,504 34,234
14,750 8,220 5,475 1,225 29,670 32,191
11,085 6,225 6,070 1,250 24,630 30,503
7,450 10,005 4,435 1,700 23,590 24,946
5,875 5,562 2,135 1,075 14,647 17,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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