AoeStats
← [K]iro#

MegaRandom

509762104Analyzed
4v4 RM · 19d ago on Sep 27, 2026· 62m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1135
+12
🇺🇸 Varangians · United States
1114
+13
🇲🇽 Turks · Mexico
1081
+15
🇲🇽 Mongols · Mexico
1077
+15
vs
🇩🇪 Spanish · Germany
1135
-17
🇻🇳 Saxons · Vietnam
1088
-15
🇫🇮 Franks · Finland
1014
-12
🇫🇮 Maya · Finland
978
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,004 10:57 24:28 43:04 ⚔ Tower Rush
44 2,738 13:18 19:31 31:46 ⛏ Fish Boom FC
31 1,960 13:11 25:53 57:02 ⚔ Archers into Skirms
26 1,632 13:14 19:04 42:29 ⚔ Scouts into Fish Boom
25 1,592 13:43 17:56 53:09 ⛏ Fast Castle
20 1,254 14:20 23:30 39:59 ⚔ Fish Boom into Drush into Scouts
17 1,040 14:15 21:57 28:44 ⛏ Fast Castle
15 919 11:25 25:03 44:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,090 37,620 12,355 6,715 81,780 100,163
27,010 32,067 8,285 2,075 69,437 73,268
24,315 25,665 14,975 1,740 66,695 75,264
19,950 25,760 6,815 1,140 53,665 64,213
17,510 24,736 5,330 1,140 48,716 51,005
15,980 22,477 5,455 1,405 45,317 47,250
13,955 17,992 8,475 1,740 42,162 45,715
6,275 5,147 1,100 280 12,802 14,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.