AoeStats
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MegaRandom

509759631Analyzed
4v4 RM · 19d ago on Sep 27, 2026· 35m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1098
+17
🇺🇸 Aztecs · United States
1092
+17
🇨🇱 Khmer · Chile
1074
+17
🇺🇸 Khmer · United States
1074
+18
vs
🇲🇽 Goths · Mexico
1118
-19
🇳🇴 Berbers · Norway
1116
-17
🇮🇳 Poles · India
1112
-17
🇻🇳 Saxons · Vietnam
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,667 8:55 23:32 — ⚔ Scout Rush
45 1,583 10:15 — — ⚔ Scout Rush
37 1,321 11:19 21:34 — ⚔ Archer Rush
34 1,187 14:57 26:14 — ⚔ Scouts into Towers
24 856 10:24 17:07 34:58 ⛏ Fast Castle
22 791 17:41 — — ⚔ M@A Rush
6 209 — — —
4 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,780 9,500 1,570 1,900 29,750 34,849
13,440 6,766 3,755 950 24,911 28,344
9,615 6,197 5,225 910 21,947 22,625
6,975 8,969 3,455 1,830 21,229 23,742
13,605 5,520 150 0 19,275 21,534
4,340 3,882 530 375 9,127 9,348
350 250 0 0 600 599
450 100 0 0 550 528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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