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Black Forest

509753904Analyzed
4v4 RM · 20d ago on Sep 27, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1143
+15
🇦🇷 Cumans · Argentina
1141
+15
🇹🇼 Saxons · Taiwan
1114
+17
🇨🇱 Persians · Chile
1095
+18
vs
🇻🇳 Saxons · Vietnam
1140
-17
🇳🇴 Khmer · Norway
1132
-16
🇫🇷 Goths · France
1118
-16
🇫🇷 Cumans · France
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,243 11:57 15:53 33:01 ⛏ Fast Castle
45 1,893 10:09 16:02 31:24 ⛏ Fish Boom FC
40 1,677 10:34 21:29 40:08
30 1,268 10:56 16:06 30:13 ⛏ Fast Castle
30 1,265 12:40 16:28 31:37 ⛏ Fast Castle
28 1,174 12:19 16:01 31:55 ⛏ Fish Boom FC
27 1,120 13:12 16:47 34:22 ⛏ Fish Boom FC
19 815 13:06 19:47 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,655 19,110 11,375 3,250 63,390 72,475
27,480 17,925 12,580 3,465 61,450 69,410
21,265 25,350 8,740 2,150 57,505 64,906
32,915 10,815 12,570 855 57,155 59,222
20,430 14,307 9,415 2,420 46,572 48,092
19,805 15,802 5,990 1,720 43,317 47,535
19,345 13,168 7,725 2,065 42,303 51,212
15,990 14,204 6,840 1,910 38,944 42,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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