AoeStats
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Nomad

509706403Analyzed
4v4 RM · 19d ago on Sep 27, 2026· 30m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
61 1,860 14:20 20:34 — ⛏ Fish Boom FC
42 1,278 16:34 20:21 29:36 ⛏ Fish Boom FC
39 1,193 16:03 24:16 — ⛏ Fast Castle
38 1,166 13:13 18:16 — ⛏ Fish Boom FC
28 855 15:19 19:10 — ⛏ Fish Boom FC
27 825 14:18 19:25 — ⛏ Fish Boom FC
22 686 13:48 20:54 — ⛏ Fish Boom into Galleys FC
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,565 12,246 2,730 1,850 27,391 29,917
9,215 7,768 1,265 1,050 19,298 19,642
5,725 8,125 2,095 1,050 16,995 17,724
5,025 7,581 1,950 1,050 15,606 17,193
5,105 5,660 1,645 1,600 14,010 16,204
6,790 3,918 1,895 260 12,863 12,564
6,090 4,198 1,545 855 12,688 14,130
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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