AoeStats
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Arena

514601067Analyzed
1v1 RM · 11h ago on Oct 18, 2026· 27m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
996
+16
vs
🇨🇴 Byzantines · Colombia
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 973 12:16 16:23 — ⛏ Fast Castle
16 445 12:39 22:29 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,200 6,320 525 130 13,175 14,205
6,070 3,675 1,955 655 12,355 13,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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