AoeStats
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Arena

513646557Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 38m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1150
+18
🇯🇵 Cumans · Japan
1145
+18
🇬🇷 Romans · Greece
1143
+18
🇨🇳 Slavs · China
1126
+19
vs
🇷🇺 Georgians · Russia
1287
-22
🇨🇴 Italians · Colombia
1248
-21
🇨🇿 Armenians · Czechia
1159
-17
🇬🇧 Cumans · United Kingdom
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,236 10:02 14:08 28:00 ⛏ Fast Castle
47 1,805 10:32 14:16 25:57 ⛏ Fast Castle
36 1,368 10:20 15:25 28:10 ⛏ Fast Castle
35 1,339 8:38 20:22 26:22 ⛏ Fast Castle
29 1,104 10:11 13:50 30:30 ⛏ Fast Castle
22 847 10:33 14:04 29:10 ⛏ Fast Castle
19 740 13:08 27:19 32:25
18 698 12:12 16:08 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,510 19,855 6,040 1,195 47,600 64,076
16,020 15,200 8,665 4,200 44,085 52,989
18,120 10,245 8,115 950 37,430 43,273
17,260 10,780 6,495 2,700 37,235 42,994
17,405 7,465 5,170 2,250 32,290 38,336
10,565 8,860 3,550 325 23,300 25,638
7,875 7,707 5,915 970 22,467 25,252
8,145 5,895 4,215 650 18,905 20,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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