AoeStats
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Arena

513640747Analyzed
4v4 RM · 23h ago on Oct 14, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1274
+14
🇫🇮 Jurchens · Finland
1263
+14
🇫🇮 Danes · Finland
1220
+16
🇪🇸 Britons · Spain
1213
+16
vs
🇲🇽 Franks · Mexico
1288
-17
🇨🇳 Saracens · China
1244
-16
🇧🇷 Khmer · Brazil
1197
-14
🇭🇰 Britons · Hong Kong SAR China
1163
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,694 10:42 14:50 31:12 ⛏ Fast Castle
35 1,575 10:53 15:41 33:14 ⛏ Fast Castle
29 1,287 10:13 15:13 33:14 ⛏ Fast Castle
23 1,035 10:55 13:56 29:51 ⛏ Fast Castle
23 1,040 11:20 15:15 29:37 ⛏ Fast Castle
21 920 14:30 19:50 35:37 ⛏ Fast Castle
20 898 10:28 15:53 31:37 ⛏ Fast Castle
12 520 11:33 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,430 20,040 8,515 2,150 53,135 56,109
18,215 20,155 9,475 3,500 51,345 68,282
19,875 14,905 9,760 950 45,490 48,929
21,835 9,440 9,490 3,600 44,365 48,220
21,085 10,410 5,915 1,605 39,015 54,705
15,210 9,650 5,020 2,900 32,780 38,250
9,535 5,952 2,070 950 18,507 20,553
5,445 3,520 685 310 9,960 11,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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