AoeStats
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Arena

512938396Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 71m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Poles · Switzerland
1272
+13
🇮🇹 Danes · Italy
1207
+16
🇬🇧 Byzantines · United Kingdom
1195
+17
🇪🇨 Spanish · Ecuador
1157
+18
vs
🇨🇳 Spanish · China
1259
-18
🇬🇧 Persians · United Kingdom
1221
-17
🇦🇷 Franks · Argentina
1194
-15
🇭🇰 Britons · Hong Kong SAR China
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,407 10:20 16:29 26:13 ⛏ Fast Castle
46 3,315 10:46 14:36 28:25 ⛏ Fast Castle
45 3,261 10:42 15:34 29:29 ⛏ Fast Castle
43 3,081 11:09 15:26 29:24 ⛏ Fast Castle
37 2,696 11:29 14:50 29:17 ⛏ Fast Castle
35 2,523 11:18 16:13 28:53 ⛏ Fast Castle
34 2,467 10:45 14:44 27:51 ⛏ Fast Castle
31 2,259 11:43 15:39 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
104,765 27,670 46,285 4,140 182,860 190,174
63,190 20,985 37,175 6,470 127,820 135,286
48,135 46,825 22,275 1,860 119,095 130,569
43,410 40,465 17,260 1,250 102,385 117,247
27,420 38,110 22,100 4,000 91,630 121,673
42,820 19,000 9,975 4,820 76,615 116,692
27,945 30,351 8,880 3,705 70,881 72,237
30,590 17,765 15,110 540 64,005 65,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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