AoeStats
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African Clearing

512929554Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1287
+13
🇹🇼 Persians · Taiwan
1287
+13
🇨🇳 Byzantines · China
1270
+13
🇯🇵 Lithuanians · Japan
1132
+19
vs
🇬🇧 Persians · United Kingdom
1237
-16
🇺🇸 Dravidians · United States
1213
-15
🇦🇷 Franks · Argentina
1208
-14
🇭🇰 Italians · Hong Kong SAR China
1174
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,359 13:28 17:00 37:37 ⛏ Fast Castle
36 1,848 11:48 25:28 40:43 ⚔ Scout Rush
33 1,695 12:41 16:40 34:27 ⛏ Fast Castle
32 1,624 15:14 19:01 35:25 ⛏ Fast Castle
28 1,426 14:40 19:09 33:26 ⛏ Fast Castle
24 1,226 14:31 19:47 — ⛏ Fast Castle
22 1,125 13:11 21:06 44:09 ⚔ Scout Rush
18 918 14:06 19:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,625 15,133 18,055 2,690 64,503 72,250
26,590 14,680 17,320 3,665 62,255 63,347
18,040 18,117 11,035 3,160 50,352 55,976
21,005 12,015 12,650 3,115 48,785 63,928
21,285 12,035 8,685 1,285 43,290 47,774
15,875 16,850 4,255 720 37,700 42,692
8,250 9,657 5,380 1,150 24,437 27,177
8,520 8,324 2,900 3,330 23,074 24,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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