AoeStats
← SirParaghe

Black Forest

513471817Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 56m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
673
+11
🇺🇸 Wei · United States
646
+12
🇪🇸 Spanish · Spain
552
+17
vs
🇮🇹 Huns · Italy
596
-15
🇦🇷 Maya · Argentina
563
-13
🇳🇿 Romans · New Zealand
530
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,812 21:51 — —
24 1,391 13:18 26:22 33:55 ⚔ Skirms into Fast Imp
16 912 15:12 24:08 46:50 ⛏ Fast Castle
15 860 21:09 26:16 40:05 ⛏ Fast Castle
15 856 15:44 27:07 45:19 ⛏ Fish Boom FC
14 807 12:38 29:47 46:59 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,535 14,992 16,335 1,095 54,957 63,040
20,090 19,048 12,645 2,120 53,903 72,370
24,115 13,962 13,810 1,700 53,587 65,539
15,985 18,112 10,605 3,305 48,007 53,667
8,975 19,622 5,745 750 35,092 43,771
6,265 21,058 75 740 28,138 30,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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